Abstract:
The goal of this design project is to analyze and apply the most effective ways of supporting vocabulary learning through games. The project includes needs analysis, a description of aims and objectives, a learning and assessment plan and 10 lesson plans with accompanying resources, as well as piloting report. On the basis of the piloting experience, the project also offers suggestions. The course was piloted with teachers, ranging in age from 35 to 50 years old. This was a 5-week course.
Needs analysis and evaluation were carried out through a survey questionnaire for teachers, a focus group discussion and observation. The project was designed as a result of conducting the needs analysis. The objective was for the participants to comprehend the effects of using games on improving vocabulary learning in English as a foreign language and distinguish between social and cognitive games and their influence on teaching process, after taking part in the training course. In addition, it aimed at the application of the principles governing game based learning. In this evidence-based course, participants also learned how to effectively apply both types of games in the English language classroom.